proc newSkPath(): SkPath {...}{.raises: [], tags: [].}
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proc dispose(this: SkPath) {...}{.raises: [], tags: [].}
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proc parseSvgPathData(svgString: cstring): SkPath {...}{.raises: [], tags: [].}
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proc moveTo(this: SkPath; x, y: float): SkPath {...}{.raises: [], tags: [].}
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proc lineTo(this: SkPath; x, y: float): SkPath {...}{.raises: [], tags: [].}
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proc quadTo(this: SkPath; x0, y0, x1, y1: float): SkPath {...}{.raises: [], tags: [].}
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proc conicTo(this: SkPath; x0, y0, x1, y1, w: float): SkPath {...}{.raises: [], tags: [].}
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proc cubicTo(this: SkPath; x0, y0, x1, y1, x2, y2: float): SkPath {...}{.raises: [], tags: [].}
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proc rlineTo(this: SkPath; x, y: float): SkPath {...}{.raises: [], tags: [].}
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proc rquadTo(this: SkPath; x0, y0, x1, y1: float): SkPath {...}{.raises: [], tags: [].}
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proc rconicTo(this: SkPath; x0, y0, x1, y1, w: float): SkPath {...}{.raises: [], tags: [].}
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proc rcubicTo(this: SkPath; x0, y0, x1, y1, x2, y2: float): SkPath {...}{.raises: [], tags: [].}
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proc arcTo(this: SkPath; rx: float; ry: float; xAxisRotate: float;
arcSize: SkPathArcSize; sweep: SkPathDirection; x, y: float): SkPath {...}{.
raises: [], tags: [].}
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proc addOval(this: SkPath; bounds: SkRect; direction: SkPathDirection): SkPath {...}{.
raises: [], tags: [].}
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proc close(this: SkPath) {...}{.raises: [], tags: [].}
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proc reset(this: SkPath) {...}{.raises: [], tags: [].}
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proc rewind(this: SkPath) {...}{.raises: [], tags: [].}
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proc fillType=(this: SkPath; fillType: SkPathFillType) {...}{.raises: [], tags: [].}
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proc bounds(this: SkPath): SkRect {...}{.raises: [], tags: [].}
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proc tightBounds(this: SkPath): SkRect {...}{.raises: [], tags: [].}
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proc computeTightBounds(this: SkPath): SkRect {...}{.raises: [], tags: [].}
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proc transform(this: SkPath; mat: SkMatrix) {...}{.raises: [], tags: [].}
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