proc left=(rect: SkRect; value: float) {...}{.raises: [], tags: [].}
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proc right=(rect: SkRect; value: float) {...}{.raises: [], tags: [].}
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proc top=(rect: SkRect; value: float) {...}{.raises: [], tags: [].}
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proc bottom=(rect: SkRect; value: float) {...}{.raises: [], tags: [].}
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proc `$`(f: SkRect): string {...}{.raises: [ValueError], tags: [].}
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proc newSkRect(): SkRect {...}{.raises: [], tags: [].}
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proc newSkRect(rect: SkRect): SkRect {...}{.raises: [], tags: [].}
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proc newSkRect(left, top, right, bottom: float): SkRect {...}{.raises: [], tags: [].}
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proc newSkRectF(left, top, right, bottom: int): SkRect {...}{.raises: [], tags: [].}
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proc newSkRect(topLeft: (float, float); bottomRight: (float, float)): SkRect {...}{.
raises: [], tags: [].}
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proc newSkRect(topLeft: (float, float); width, height: float): SkRect {...}{.raises: [],
tags: [].}
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proc newSkRect(left, top, right, bottom: int32): SkRectI {...}{.raises: [], tags: [].}
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proc `==`(a: SkRect; b: SkRect): bool {...}{.raises: [], tags: [].}
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proc newSkRect(topLeft: (int32, int32); bottomRight: (int32, int32)): SkRectI {...}{.
raises: [], tags: [].}
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proc newSkRect(topLeft: (int32, int32); width, height: int32): SkRectI {...}{.raises: [],
tags: [].}
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proc size(this: SkRect): SkSize {...}{.raises: [], tags: [].}
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proc size=(this: SkRect; size: SkSize) {...}{.raises: [], tags: [].}
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proc location=(this: SkRect; location: SkPoint) {...}{.raises: [], tags: [].}
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proc offset(this: SkRect; x, y: float) {...}{.raises: [], tags: [].}
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proc inflate(this: SkRect; x, y: float) {...}{.raises: [], tags: [].}
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proc inflated(this: SkRect; x, y: float): SkRect {...}{.raises: [], tags: [].}
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proc standardized(r: SkRect): SkRect {...}{.raises: [], tags: [].}
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