proc dispose(s: SkShader) {...}{.raises: [], tags: [].}
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proc newSkLinearGradient(startp, endp: SkPoint; colors: openArray[SkColor];
colorPos: openArray[float]; tileMode: SkShaderTileMode): SkShader {...}{.
raises: [], tags: [].}
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proc newSkLinearGradient(startp, endp: SkPoint; colors: openArray[SkColor];
tileMode: SkShaderTileMode): SkShader {...}{.raises: [], tags: [].}
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proc newSkRadialGradient(center: SkPoint; radius: float; colors: openArray[SkColor];
colorPos: openArray[float]; tileMode: SkShaderTileMode): SkShader {...}{.
raises: [], tags: [].}
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proc newSkSweepGradient(center: SkPoint; radius: float; colors: openArray[SkColor];
colorPos: openArray[float]; tileMode: SkShaderTileMode;
startAngle, endAngle: float): SkShader {...}{.raises: [], tags: [].}
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proc newSkSweepGradient(center: SkPoint; radius: float; colors: openArray[SkColor];
tileMode: SkShaderTileMode; startAngle, endAngle: float): SkShader {...}{.
raises: [], tags: [].}
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proc newSkTwoPointConicalGradient(start: SkPoint; startRadius: float; `end`: SkPoint;
endRadius: float; colors: openArray[SkColor];
colorPos: openArray[float];
tileMode: SkShaderTileMode): SkShader {...}{.
raises: [], tags: [].}
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proc newSkPerlinNoiseFractal(baseFrequencyX, baseFrequencyY: float; numOctaves: int;
seed: float; tileSize: SkPointI): SkShader {...}{.raises: [],
tags: [].}
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proc newSkPerlinNoiseFractal(baseFrequencyX, baseFrequencyY: float; numOctaves: int;
seed: float): SkShader {...}{.raises: [], tags: [].}
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proc newSkPerlinNoiseTurbolence(baseFrequencyX, baseFrequencyY: float;
numOctaves: int; seed: float; tileSize: SkPointI): SkShader {...}{.
raises: [], tags: [].}
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proc newSkPerlinNoiseTurbolence(baseFrequencyX, baseFrequencyY: float;
numOctaves: int; seed: float): SkShader {...}{.raises: [],
tags: [].}
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proc newSkBitmapShader(bitmap: SkBitmap; tmx, tmy: SkShaderTileMode;
localMatrix: SkMatrix): SkShader {...}{.raises: [], tags: [].}
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proc compose(a, b: SkShader): SkShader {...}{.raises: [], tags: [].}
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proc compose(a, b: SkShader; mode: SkBlendMode): SkShader {...}{.raises: [], tags: [].}
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